See #1 for also being able to train up a Trader - or at least incorperate a player-side Trader that can be used to sell off unwanted stocks. These centres would remain neutral to players unless player goes all hitty and bitey. Trading: more robust town trade centres for the selling and buying of stocks, thralls, etc.Randomised mini-purges appear in key locations (as seen in certain new map mods).Special, uniques (named) very rare and only via Purge. Their experience and levels develop over time and play. Players would need to train specialities in themselves. Thralls: two classes only - Fighter and Crafter.This is just off the top of my head while I’m between customers and I’m probably going to edit my choices after I’ve seen other peoples suggestions I guess make legendries legendary again and bring some kind of balance/update to the current thrall system so that we don’t all end up having armies of beastmasters and/or berserkers. New or extended exiles lands map? (Maybe some kind of portal or teleport to a new area(s) instead of building on the current map as I imagine expanding the current map would put more strain on the server? TBH I don’t really know how any of it works though haha) Maybe more emphasis/variation on class systems? (Improved Stealth mechanics/Archery Mechanics/Warrior Mechanics depending on your preferred playstyle, maybe some new playstyles? Shapeshifting/Necromancy etc) (New environmental effects like blizzards or storms etc roaming thralls, travelling merchants etc, mini purges) Random dynamic server events would add some life to servers. New base defense mechanics (Maybe something to help reduce the amount of big bulky bases?)
Yeah TBH I wanna be dummy thicc if I can…